![]() I'm not sure why, but the "break prefab" option doesn't fully sever the connection. I would expect to be able to hit a button called "Break" and then create the prefab again This is my gripe with Prefabs, it does not seem to easily support this workflow There is no button to "break" the prefab connection. In the inspector I see the following buttons: Select, Revert, Open. ![]() The problem is I cannot figure out how to break the prefab connection without having to delete something from the prefab instance to force Unity to point back to the source mesh. This then forces the gameobject to be updated with changes to the source mesh. I have to force Unity to break the pre-fab by doing something like deleting a gameobject from the prefab. I go into the source mesh and change it, but I want the prefab to be updated with the updates to the source mesh. Now I decide I need to change the source mesh. ![]() Working with prefabs, I don't quite understand how to purposely break a prefab connection in Unity.
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